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Using iset.net

iset.net was developed with one end in mind, to simply the tasks associated with organizing a sporting event. We have broken down the process into several phases:

Planning for the event

Publishing information about your event and marketing the event to attracting teams is usually the first task associated with event planning. This often involves preparing a registration package and sending to interested teams. With iset.net, this task can be done in a few quick steps. After registering your organization with iset, simply add a tournament from the tournament area of the your organization home page. A wizard prompts you for basic information about the event and creates the event for you. By default, iset.net does not publish the event to allow you to edit and add more information including: uploading a tournament logo, adding sponsor information and logos, venue information, upload tournament documents, and updating general information.

Defining registration requirements is usually the next step. This involves defining the information teams will be required to specify when they register for your event. This includes: team name and roster information such as player names, positions, coaching staff, etc. Now is the time to publish your event, at the click of a button, your tournament is made available to the sporting community through the iset.net site. Note: an Online payment processing option is availble to qualified organizations.

Teams are now able to register through the site by using a simple wizard. The wizard prompts the teams for the required information. As registration requests are completed, their request is queued for the tournament director in a waitlist. The tournament director may review teams and confirm their acceptance by changing the status of their request to confirmed. At this time, the system optionally prompts you to notify the team of their acceptance.

Creating and refining Schedules is simple. Either define a simple schedule using iset's scheduling wizard, copy a schedule from a template, other manually create a complex schedule. Scheduling includes defining a draw and a competitions schedule. Schedules may be linked so that competitors can be moved to a new schedule based on their standings. Once completed, the tournament director can then publish the schedule for the participants or the schedule may be exported in MS excel format for use in other programs.

At any time, the tournament director can use iset.net's communication tools to communicate with the participants. This includes the news feature that allows the director to pass on news articles to the public. Also, the email utility lets the tournament director send emails to all registered teams.

Game Day

Its game day and you are well prepared. Your schedule is available to the participants and spectators. As a tournament director, you can delegate the task of recording results as they occur. From courtside, convenors can enter scores immediately as they occur or after the game is complete and there is no need to publish information to the web since you are using a web tool. Results are automatically recorded and standings are updated. Results are presented to the tournament director for approval. (until the results are approved, results are flagged as unofficial).

iset.net also offers convenor messaging. This allows tournament directors and convenors to communicate back and forth during the event.

Final standings for each schedule must be manually set by the tournament director in order to handle custom tie breaking procedures. After standings are defined, teams are moved into the next round of the tournament automatically by the tool.

What's in a Game
Understanding iset.net
Using iset.net
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